Design Debt Strategy

In my first year at athenahealth, I was asked to collaborate with others in the design org to develop a process for cataloguing and prioritizing UX Debt - those little annoyances that remain in the UI long after the team has moved on to other priorities. A team of us worked together to align on a shared definition of UX debt, an approach to capturing it, and materials to socialize the approach throughout the UX org. I also wrote an article for athenahealth Design’s Medium publication describing the work.

We broke debt into three categories; “Quick Win” ultimately became “Minor Enhancement.” The JIRA boards I created became a model for the org- and division-wide boards we used in the company-wide initiative.

The work we did evolved to roll out across the full R&D Organization as an initiative called “Minor Enhancements,” or “MEs.” As part of the initiative, each zone was accountable for resolving a specific amount of MEs per release. To support this, I created custom JIRA tags and dashboards that would allow each zone to track progress against their backlog of enhancements.

Object-Oriented UX (OOUX) Training

One of the things people don’t say enough about EHRs is that first and foremost, they’re content management systems. Note templates, macros, clinical documents, even the visit notes themselves are all system objects with unique attributes. Figuring out how these attributes map together is one of the core challenges designers in this space have to deal with.

In 2021, I became certified in OOUX, which helps designers map out the information and data elements within a system object (read: Content Type) in a way that facilitates conversation among the team. I used this method in a number of projects at athena, to map out things like the Behavioral Health treatment plan, the Surgical Case for ASC, and several projects related to interoperability.

OOUX provides a framework for mapping out the complexity within the system you’re working with at the content/data element layer.

In 2022, I worked with Sophia Prater to bring a truncated OOUX training workshop to athena’s UX org. Over half the team worked together over two separate sessions to get the basics of the ORCA process. When it was done, I led an independent training/certification session at athenahealth with a half dozen motivated designers.

Using a healthcare example, we mapped out the objects, along with their relationships and attributes.

The training led to designers across the UX org using OOUX in their own projects, which proved invaluable in domains like Interoperability, Work Management, and even major new features such as Event Summaries.

Best practice standards and documentation

Throughout the years, I played a pivotal role in establishing and documenting best practices across a variety of topic areas for athena’s R&D org. In addition to facilitating working groups associated with the topic, I took the lead on primary research and Confluence documentation. I also took part in socializing the standards across the organization, alongside other initiative leads as appropriate.

From top left: a page from our User-Centered Performance Metrics, another from our Configuration Experience Guidelines, and the opening slide from my training on Marvin. Images recreated.

Internal presentations

Frequently, as I learned new techniques or tools, I gave presentations to designers across Clinicals or in the UX Org’s All Hands. Topics included things like AI for research, prompt writing, storytelling, and influence. I would also regularly share case studies or research insights from my work at both the biweekly Clinicals UX Shareout and the regular UX Organization all hands.

I did regular presentations not just on case studies or foundational research, but also core UX competencies like storytelling and influence.

Outcome

By turning the things I learned into training, standards, and mentorship, I was able to strengthen athena UX’s ability to tackle complex problems consistently and at scale. For example:

And of course, I became a trusted resource for designers navigating tough spots in their work - whether they were trying to figure out Marvin, or they needed to navigate tough interpersonal/career dynamics.